Shot Breakdown for OCTOBER 05 -  showreel.

 

06 seconds             Bison shots from RAT TRAP

to                    Created all the landscape in this collection of shots (geometry and shaders)

26 seconds            Animated vehicle (the Bison)

                        Modified main vehicle to create 'Dead Bison' (new textures, UVs and shaders)

                        Created faux 2.5D dust effects (some additional fx added by compositor)

                        All lighting.

 

26 seconds      Missile shots from SHAPE SHIFTERS

to          Created all the environment in this collection of shots (geometry and shaders).

32 seconds      Modeled and shaded the trees and other fauna.

                        Modeled and shaded missile based on an existing incomplete asset.

                        Created flame element, which got further treatment from the compositor.

                         All lighting.

 

33 seconds      Sport car sequence from ACHILLES MESSENGER

to          Designed camera placements and settings for sequence.

45 seconds            Remodeled parts of the car to fit sequence requirements.

                        Re-shaded car to fit sequence requirements.

                        Dressed set, including creating and distributing the grass.

                        All Lighting

 

45 seconds      Cave shots for SYRTUS MAJOR

to          Modeled and shaded cave set

53 seconds      Initial Set lighting and lit majority of shots

 

54 seconds      Cliff shots for CONTACT

to          Modeled and shaded set and environment.

01:02       All lighting.

 

01:03       Bison entering Base Elysium for RAT TRAP

to          Created all the landscape (not the Elysium Base)

01:17       Animated vehicle (the Bison)

                        Designed camera placements and settings for sequence.

                        All Lighting.

 

01:18       Spectrum Squad exiting Bison, RAT TRAP

to          Created digital matte painting elements for background and middle ground.

01:24       Created new shaders and textures for medical suitcase, and lit shot

           

01:25       Bison arriving back at crashed shuttle, RAT TRAP

to          Created digital matte painting elements for background.

01:29       Animated vehicle (the Bison). 

            Created foreground landscape and lit shot.

 

 

01:30 onwards is all personal work so solely created by me.