Shot Breakdown for OCTOBER 05 - showreel.
06 seconds Bison shots from RAT TRAP
to Created all the landscape in this
collection of shots (geometry and shaders)
26 seconds Animated vehicle (the Bison)
Modified main vehicle to create
'Dead Bison' (new textures, UVs and shaders)
Created faux 2.5D dust effects (some
additional fx added by compositor)
All lighting.
26 seconds Missile
shots from SHAPE SHIFTERS
to Created all the environment
in this collection of shots (geometry and shaders).
32 seconds Modeled
and shaded the trees and other fauna.
Modeled and shaded missile based on
an existing incomplete asset.
Created flame element, which got
further treatment from the compositor.
All lighting.
33 seconds Sport
car sequence from ACHILLES MESSENGER
to Designed camera placements
and settings for sequence.
45 seconds Remodeled parts of the car to fit sequence requirements.
Re-shaded car to fit sequence
requirements.
Dressed set, including creating and
distributing the grass.
All Lighting
45 seconds Cave
shots for SYRTUS MAJOR
to Modeled and shaded cave set
53 seconds Initial
Set lighting and lit majority of shots
54 seconds Cliff
shots for CONTACT
to Modeled and shaded set and
environment.
01:02 All lighting.
01:03 Bison
entering Base Elysium for RAT TRAP
to Created all the landscape
(not the Elysium Base)
01:17 Animated vehicle (the Bison)
Designed camera placements and
settings for sequence.
All Lighting.
01:18 Spectrum
Squad exiting Bison, RAT TRAP
to Created digital matte
painting elements for background and middle ground.
01:24 Created new shaders and
textures for medical suitcase, and lit shot
01:25 Bison
arriving back at crashed shuttle, RAT TRAP
to Created digital matte
painting elements for background.
01:29 Animated vehicle (the Bison).
Created foreground landscape
and lit shot.
01:30 onwards is all personal work so solely created
by me.